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Two hour wargames digital tabletop
Two hour wargames digital tabletop













The force composition for each scenario is specific, with no variation.

two hour wargames digital tabletop

  • There are no army lists, force composition tables, or any of that.
  • There are no variations to those scenarios. There is one specific scenario designed for each period presented (Napoleonics, Colonial, Post-WW I (Interwar), WW II, Cold War, and Pulp Action).
  • There are no generic skirmish scenarios.
  • These rules you might really want to play.
  • Although the rules are still simple, they are nowhere near as lacking in detail as OHW.
  • OHSW approaches these three areas differently:
  • The number of units was small and force composition was randomized.
  • Many were similar to Tabletop Battles and other classic scenario books, but they were clean and precise on what they wanted you to do.
  • The scenarios were the main attraction.
  • Basically it came down to rolling a D6 number of hits when combat occurred and when the number of hits on a unit totaled 15, the unit was removed from the table. Let me start by addressing three things that leapt out at me with OHW and compare them to OHSW. Keep it simple, keep it moving, make it fun. Basically it follows the mantra of stripping away the minutiae of detail that, in the author's opinion, doesn't lend to the decisiveness of the action. One-Hour Skirmish Wargames: Fast-Play Dice-less Rules for Small Actions from Napoleonics to Sci-Fi ( OHSW ) is a new book from Pen and Sword in the vein of Neil Thomas' One-Hour Wargames ( OHW), sort of.

    two hour wargames digital tabletop

    But no, although this is under the "One-Hour" brand, it is another author, John Lambshead, from the John's Toy Soldiers blog. If you saw the "One-Hour" title and thought "Neil Thomas has put out another one", well you thought like I did.















    Two hour wargames digital tabletop